
Through the course of the Vega campaign, the player can gain numerous promotions and medals and fly in various squadrons, each featuring a different fighter. Through his heroic efforts, the Confederation is able to destroy the Kilrathi's sector headquarters and drive them from the Vega sector. The player begins his tour of duty as a young officer on the carrier TCS Tiger's Claw. The newest addition to the series, Wing Commander Arena, was released for the Xbox Live Arcade service on July 25, 2007.
#WING COMMANDER PRIVATEER SPEECH PACK SERIES#
The Wing Commander game series began in 1990 with Wing Commander. As well as Christopher Walken, John Hurt, and Clive Owen in Privateer 2: The Darkening. Starting with Wing Commander III: Heart of the Tiger, every game (excluding Wing Commander: Secret Ops) contained cutscenes that incorporated live action filming, starring several major Hollywood actors, including John Rhys-Davies, Mark Hamill, Thomas F. The games were all notable for their storytelling through extensive cutscenes. Launching from carrier ships, the player fulfills various missions in starfighters. The Terran Confederation is an alliance of systems and regional governments which provide unified protection and economic growth. The player represents the Terran Confederation, the primary human government in the Wing Commander series. The species is featured in every game, with later games revealing more complex characters than just a faceless enemy. Physically they are bipeds who strongly resemble big cats: they have leonine manes, but also have markings which distinguish their clan of origin. The Kilrathi are native to the planet Kilrah with their society depicted as an empire.

They loosely resemble the Kzin from Larry Niven's Known Space universe. Set in the 27th century, the games tell the story of humanity's war against the Kilrathi, an alien species of large feline bipeds.

Freedom doesn't have to be subtle to be enjoyed.

If you'd played the Wing Commander games, itĪlso didn't hurt that after several campaigns of taking orders and flying missions, you were now off the leash in that big wide universe, with the liberty to ignore even the scripted plot missions in favor of running a shipment of drugs past the good guys. The added details make it so much easier to pretend though, to imagine a busy universe of snarling pirates and smelly deep-space truckers. Technically the trading is no more intricate than Elite's, and the space combat little more than jousting with plasma guns. This sense of character is something the Wing Commander series did better than any other game, from X-Wing's very sterile aesthetics to Freespace's stripped down “Alpha 1” callsigns and to-the-point mission briefings.
